Game Development: Stats and Skill Systems
游戏开发:统计和技能系统
Learn how to Create Your Own Stat Systems and Balance Them. Learn how to Create a Modular and Easy to Use Skill System
学习如何创建自己的统计系统并平衡它们。了解如何创建模块化且易于使用的技能系统
教程演示🔗
What you’ll learn 你将学习
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You will learn about the game design aspect of stats
您将了解统计的游戏设计方面 -
You will learn how to code different types of stat systems
您将学习如何编写不同类型的stat系统 -
You will be able to balance your game
你将能够平衡你的游戏 -
You will be able to create your skill system
您将能够创建您的技能系统 -
You will be able to create a Turn Order System
您将能够创建一个周转订单系统 -
You will be able to create a Buff/Debuff System
你将能够创建一个增益/减益系统
Requirements要求
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You need to have a good grasp on Programming Logic
你需要很好地掌握编程逻辑 -
You need to have a good grasp on C#
你需要对C#有一个很好的掌握 -
You need to have a good grasp on OOP
你需要很好地掌握OOP -
You need to have knowledge of the Unity environment, equivalent to the course Game Development: Basic Games with C# and Unity 3D
您需要了解Unity环境,相当于课程游戏开发:使用C#和Unity 3D的基本游戏
Description 描述
Have you ever thought about creating a complex stats and skills system? Many games need them and it gets harder to make one that can be used in a variety of situations.
你有没有想过创建一个复杂的统计和技能系统?许多游戏都需要它们,而且制作一个可以在各种情况下使用的游戏变得越来越困难。
What stats to use? The default strength and dexterity? What formulas should I use for hit chance? Can we make a D&D-like stat system? What about a more classic JRPG one?
使用哪些统计数据?默认的力量和敏捷?我应该用什么公式计算命中率?我们能做一个类似D& D的统计系统吗?那么,一款经典的JRPG呢?
How to make skills ranging from a fireball to a skill that applies a negative status? How can I make this skill use Intelligence vs Wisdom in its calculations? And what if I just want to use percentages?
如何制作从火球到负面状态的技能?我该如何让这个技能在计算中使用智力对智慧?如果我只想用百分比呢?
In this course you’ll see in depth how to create and balance stat systems. We will discuss about game design decisions and their consequences, then we will create a spreadsheet with stats and try to keep it balanced as different classes level up.
在本课程中,您将深入了解如何创建和平衡统计系统。我们将讨论游戏设计决策及其后果,然后我们将创建一个统计数据的电子表格,并尝试在不同职业升级时保持平衡。
You will also use those same stats in a skill system we will develop from scratch in Unity. This system will be able to create damage skills, healing skills, skills that apply buffs and debuffs, etc. They will also use both percentage-based or stat-based calculations.
你还将在Unity中从头开始开发的技能系统中使用这些相同的统计数据。这个系统将能够创建伤害技能,治疗技能,应用buff和debuff的技能等,他们也将使用基于数据或基于属性的计算。
And to test everything, we will create a simple automated turn-based system.
为了测试一切,我们将创建一个简单的自动化回合制系统。
I hope to see you there o/
我希望在那里见到你。
Who this course is for:
本课程适用于:
- Game Developers 游戏开发者
- Recently Graduated Programmers
最近毕业的程序员 - Programmers with little experience on games
游戏经验不多的程序员